Twisted Pixel v. Capcom Mobile

“Nuh-uh, Twisted Pixel, our exploding guy versus scientists and intentionally similarly titled game is TOTALLY different from yours!” — me putting words in Capcom’s mouth.

Thanks to the excellent round up by GameInformer for putting all of the info in one handy place. Do check out their article though I will embed the videos here, too.

Last summer Twisted Pixel released ‘Splosion Man on XBLA as part of the ‘Summer of Arcade’ series. Though it was well-reviewed, and friends of mine would just not shut up about it (and the extremely likable donut song), I never played past the demo. There were too many other games going on at the time and I figured I could always come back to it. You know how it is. Here’s what it looks like in action (starting around 11 seconds in):

 

You’re a man. You explode. You break stuff. Simple concept, great execution. gg TP (*giggle*). Then Capcom Mobile comes out with MaXplosion:

 

Hmmmmmmmmmmm, yeah. Everyone picked up on it. No foolin’, eh.

Base mechanic? check.
Sound style? got it.
Story concept? Big Science and M.A.D Science.
Title? Holy crap, have some dignity there.

It’s even easier to paint Capcom as super evil supreme picking on the much-loved Twisted Pixel thanks to the information that ‘Splosion Man was initially pitched to their console division. This incident has brought to light that Mobile is its own division, but when a company like Capcom, big and scattered around the globe as they are, makes this kind of move, it will not be ignored. Internet social media rallied behind TP and CEO Michael Wilford made a statement about the controversy.

“We’re definitely not going to pursue legal action. While I think the similarities are pretty nauseating, we’re too small to take on a company like Capcom. That, and we owe them one for inventing Mega Man, so we’ll let them slide. I just hope they’re not counting on the fact that indies can’t fight back.

“In general, anything that would take our focus off of making games would be a bad decision, I think. We just need to keep our heads down making the next thing so that Capcom has something to steal next year. But I have to say, the amount of support we’ve seen in the last 12 hours on Twitter and over email has been awesome, and I think that’s better than wining [sic] a stupid lawsuit or anything like that.

“We’ll just have to make our own mobile game and I’m hopeful that Capcom will see that robbing our *** wasn’t worth it in the long run. We’ll let you know when we have something on the mobile front to talk about, but now we have added incentive!”

Look at it the other way: just how fast would TP be smacked down were Capcom first to market here? Yeah.

Capcom’s response wasn’t really helping matters along, not that a large corporate entity often makes statements exactly like this. The non-apology, safe in the knowledge that internet rage is fleeting and the general iPhone market will completely not care, follows:

“While Twisted Pixel did have discussions with our console game team about publishing ‘Splosion Man’ on game consoles, Capcom Mobile is a different division of Capcom with separate offices and as such, had no prior knowledge of any meetings between the console game team and Twisted Pixel. ‘MaXplosion’ was developed independently by Capcom Mobile. Nonetheless, we are saddened by this situation and hope to rebuild the trust of our fans and friends in the gaming community.”

‘Saddened’. That’s up there with ‘I’m sorry if someone was offended’. A total fauxpology. An answer so that people will just go away. Which part are they sad about? Sad about the shocking similarities that Wilford called “complete theft”? Sad that people noticed? Sad that they are releasing it anyway? I truly believe they didn’t know about the meetings; that happens all the time. Anyone that has ever worked in even a medium-sized office knows that management is often clueless that two teams are working against each other by accident. But it’s not like ‘Splosion Man was an invisible release. It was also, oh, in June 2010. I cannot believe that Capcom Mobile has been working on MaXplosion for all that long. This is not the type of game that takes years of work in a bunker to complete. Even the title just feels callous. Had they waited another year or so (though that would run into Ms. ‘Splosion Man), it might not have attracted this kind of negative attention. You cannot do a search for MaXplosion without all the theft posts atop the results.

If studios weren’t free to use the mechanic of running and jumping and dodging, our gaming catalogues would be much, much thinner. MaXsplosion seems akin to having two guys from, uh, Newark fall into a pipe in orange and turquoise overalls, jumping on walking carrots and lizards to save a queen. Much too close, guys. This is why people are calling Capcom Mobile ‘Poopy Heads’ on social media sites.

Ok, so I’m calling them Poopy Heads on twitter, but maybe it can start a movement.

Since Twisted Pixel won’t be spending their limited resources on a court case, I hope that this exposure has led to more sales of ‘Splosion Man on XBLA. Should they release it on the App Store themselves, I’ll buy it. And maybe Ms. ‘Splosion Man will have some new twist that makes me grab it on launch

 

Mystery Day: December 9th

Microsoft: fixing what wasn’t broken. And breaking it.

What do you think of the new Xbox site? I’m not a fan. It’s slow. It’s annoying. It’s slow. Going to your friends list is painful. Oh, and they broke my account settings. This is a known bug and there’s no timeline on a fix. Thanks for that. This meant that I had to call Xbox Support on the weekend to deal with something I thought I took care of back in August. In fact, I took care of it on August 30th. It was sometime mid-afternoon.

 

Remember when Microsoft announced the price increase for Live subscriptions? I knew mine was going to expire on December 9th so I figured, hey, might as well save a little bit of money. I was going to renew, anyway. Did you see the date of the announcement? Yup, same date that I paid for it. Obviously I’m wasn’t the only one since, I’m told, a lot of people are facing the same issue that I now have.

While playing Borderlands on the weekend with my brother, my Xbox told me ‘oh noes! Your sub runs out on December 9th and you better renew quick!’. Waitaminute here. That’s not right. I immediately head online to sort this out — My Xbox > Accounts > Membership Options > Upgrade/Manage Account — and here’s what I find.

 

I don’t know whose avatar they are using for the Glitch Guy, but I already wish to punch him. I knew I was in trouble off the top when, on the My Xbox page, I could see that it said “Your Account Summary: Service Unavailable”.

 

Boo. Calling Xbox Support at (800) 469-9269 was not off to a great start when I was disconnected twice. I learned the options and then learned that they also won’t let you skip their messages off the top. You know the ones. “Don’t forget that you can manage your account online!” lol. It’s like calling your ISP because their network is down and, while on hold, they tell you to check the status online. Third time’s a charm and I was connected to the very helpful and honest Nicole. The problem with honesty is that it’s not always what you want to hear.

Yes, the website is broken for a ton of accounts.
Yes, I likely paid for my renewal in August like my receipt says.
Yes, it should kick in December 9th when the old one expires.
Yes, lots of people that renewed early are getting all kinds of emails and messages that they shouldn’t be.
No, they don’t know when the site will be fixed. There are lots of bugs.
Seriously, it should be fine and here’s a case number in case things go awry.

There’s a reason I don’t feel this is good enough and it is particular to my situation. Try and stay with me here; there’s a lot going on. You cannot remove a credit card from Live without giving a new one. Removing it otherwise will cause me to lose my gamertag. Not cool! I wanted it removed to be able to move to pre-paid cards. Nicole told me that the easiest way to do that would be to let Live expire — which should happen for me December 9th, 2011 — drop to Silver for a little bit and then renew Gold with a pre-paid card. My credit card presently on file has expired. I switched banks and canned the old card. I’m going to be quite furious if they attempt to charge that card and I get hit with fees and have to deal with a bank I’m no longer dealing with for a reason. Not only is my console telling me to renew, I also have an email from November 9th that I somehow missed earlier.


< snip >

 
(Oops, forgot part 2 of the letter earlier. Nope, my payment information is totally not up to date. On purpose.)

Not good. I’m worried. There’s still a chance that all this will be fine and I’m stressing over nothing, but it’s rarely fun to deal with banks in a dispute and this should be easily avoided. Why can’t MS support people see my account? I can’t even see my purchase on the billing page (no screenshot since I’m not sharing that info). Someone, well, some computer database, somewhere sent me my receipt on August 30th. Why is that not showing up when I call Support? I can get no guarantees that they’d be willing to talk to my bank and I’m sure as hell not trusting them with my new credit card. That defeats the whole point of what I’m trying to do. There should be no further action required on my part and I hope to escalate this before December 9th to see if I can find a better solution for myself and others. We’ll see if @XboxSupport can further lend a hand! :)

Have any of you run into this, too?

Kinect Hates My Game Room

Kinect and my game room are not friends right now. They only sort of talk to each other. Occasionally. Such a petty spat. Dance Masters would let me play sporadically, even though it wouldn’t actually tell me when it couldn’t see me, despite their assurances otherwise. Heck, even when it could see me and my movement snapshot came out perfectly, I’d still get Boos randomly, even though I got Perfects for the exact things I did the moment before. Very very annoying.

Close. Ish.
 

Kinect Adventures was even more picky about it. Even though Adventures said I was well into the Good section of floorspace for gaming, and even on the line of the Best section (which you need for two players), leaning even 10cm would cause the action to come to a halt while it tried to find me again. It’s quite the pity since I was really having fun with it! I thought would only count as a 1/2 of a game since most bundled things are crap, but with this and Wii Sports proving quite entertaining, I support this new trend! I haven’t even bothered with the Move yet but maybe they can make it three for three. Not counting on it. It’s still ridiculous that the Move Starter Bundle doesn’t come with the Navigation controller or at least a second Move. This, however, is an issue for another day.

I can’t move my tv anywhere, but I can try and ditch the couch. Try is the operative word. As I mentioned before, the low ceiling is a massive issue and I already banged my head and scraped my knuckles from my play session last night. Adventures has you jump and Dance Masters requires hands over head moves. Argh. This weekend I’ll try to work it out and post my thoughts on the games themselves, as well as what it’s like to navigate with the camera. It’s not entirely fair to lambast the camera and games for anything aside from it’s ridiculous space requirements at this point… even though I measured and I was actually standing a full 2m (6.56ft) away from it. Oh, and I had to use my studio lights to make sure it was properly differentiating me from the wall behind. And I had to take off my baggy hoodie and switch shorts for it to see my legs. The hoodie I understand since seeing my hands would be considered critical. The shorts? Less cool.

Tonight I catch up with an old friend over kick ass Korean food downtown, so fussing around with furniture for the sake Kinect vision can wait a day. Absolute worst case involves me moving the xbox to a smaller tv in a different area to save my hands and head. My secondary is a massive step down, so I hope to avoid that solution.

Pre-Kinect Concerns

I was not impressed with the Kinect at E3. The games were as pedestrian as to be expected – lean to steer! Match the actions on camera! – and it hates left-handed people since all navigation was to be done with the right. One would certainly hope that there have been improvements between now and then, but I am approaching this with more than a little trepidation. I never expected to be blown away by this tech since there are few games that I feel can be vastly improved by having them depend on reading the human body. The accuracy just isn’t there yet. I do give them credit for trying; how else will it get better? As a bonus, I no longer call it the Kinetic. This was a surprisingly hard habit to break!

When it comes to camera tracking like the Kinect promises, I mostly think of the possibilities for instruction. You could probably learn basic martial arts at home since the camera would detect whether or not you are maintaining the proper form or if your speed is adequate. This gets people active and will, hopefully, feel less pointless than waving your hands in the air to the beat. Now, I LIKE dancing games. I’m a DDR freak. The only two Kinect games I enjoyed at E3 were Dance Central (Harmonix) and Dance Masters (Konami). Frankly, I liked Konami’s offering more and not just because I wiped the floor with the demo guy on the third day on a hard difficulty on my first time playing ;)

That said, it looks like the first two Kinect games I’ll be covering are Dance Central and Sonic Free Riders. Still waiting on shipping for those so I can’t say when I’ll get to dive in (Man, USPS is slow to Canada. I’m still waiting on a bunch of other games I ordered more than a week ago!). The Sonic game will be all new to me, but back in June I spent a good chunk of time with Konami’s Adrenaline Misfits and really wanted to like it. New IP and you board down extreme tracks as fast as possible while doing stunts. Basically, you lean left and right and jump occasionally. It’s even less exciting than it sounds.

I know I’m raining on the parade without yet seeing the results of the final product, even though I want it to work. I want it to see peoples of all colours. I want the tracking to be excellent. I want it to be accessible to everyone and bring new people to gaming. The human body is capable of so many amazing things but the Kinect is facing an incredible challenge to try and keep up. Will the sensor be fast enough? Accurate enough? Interesting enough? There are only so many fitness and dance and racing and party games that even I want to play! Will it evolve to work fluidly and naturally with RPGs? I mean, work without forced waggle, er, arm waving, like a lot of Wii games suffer from. What about first person shooters? Nintendo managed to make a platformer controlled by a set of bongos that mostly worked. Now it’s up to Microsoft and other developers to expand the offerings for the Kinect. I own both the original 360 camera and an EyeToy. If nothing else, they have already done better than those.

I would love an SSX-style game on the Kinect but, as it stands right now, it wouldn’t work. Well, it would, but it’s just a lot of leaning and craning your neck to keep watching the screen to make sure you are where you want to be. As my comfort level with the body controls increases, this will be less of a problem to, hopefully, no issue at all. To be totally fair here: I snowboard and, uh, it IS a lot of leaning and craning your neck to make sure that pesky tree is where you left it and branches aren’t going to take your head off. The real thing always wins, though, since outside I have wind and inclines that I can feel and it’s a rush that will never be replicated indoors. Dubai’s kick ass thing aside, anyway. You are, if I’m honest, at least a little less likely to get hurt with the Kinect unless you roll your ankles or smash into a fellow player. I even wanted Tony Hawk’s Ride to work because at least that required actual balance on a replica board. Did I buy it? No. I was afraid that it was dead-end tech and I’d spend all that money on something that would only ever work with one game. Even with my bongos and taiko drum and beatmania controllers and super scope, I do use those for more than one game and even use several controllers on the PC. I did have to make an import ready PS2 for the other Taiko and Beatmania games, but the option existed. The wiki page points that more games using the board are coming, albeit with a new developer, and I might take the plunge. Heck, if it works with Kinect AND the board, they might be on to something!

Now, for a more immediate issue:

When it comes to playing at home, I’ve got less than 2 metres between my tv and the back wall. That’s around 6.5 feet for the rest of you. And that’s if I move my couch and stand under the shortest part of my roof, which means I can’t really raise my hands or I’ll scrape them across the awful stucco ceiling. I don’t want to talk about how many times I’ve cut my knuckles on that since the roof juts down the same way over my desk. In the game room I usually don’t care since, you know, I’m sitting down and don’t stand on the couch. DDR I play probably too close to the tv, but I can jump as high and enthusiastically as I feel like since I’m short and the roof is closer to a normal height over there. It’s too bad my games aren’t here yet or I’d race home this evening to boogie or, well, race the night away! :)

For my final word before I pick up my Kinect at lunch, Dance Central still needs this. It’s perfect.

 

Episode 17 – Steel Series Siberia Neckband Headset

Steel Series Siberia Neckband Headset

(February 17th, 2010)

I fought hard to tear myself away from the Olympics — events progress without me this very second! — since I really had to review the Steel Series Siberia Neckband. It is very pretty and the hidden mic is wonderful. I could even live with the bright white design decision but the sheer weight and quiet microphone meant that this could not be the headset of my dreams. Alas, I must keep searching!

Perhaps you have a PC & 360 headset that you’ve sworn eternal fidelity to? Let me know :)

Subscribe on iTunes!

Files: iTunes (6:08, 68MB, direct mp4) Vimeo | YouTube | MP4 (69MB) | XVID | WMV

Episode 15 – Wii60

OpenAlpha Episode 15 (re-upload) from Jenn Cutter on Vimeo.

Wii60 (December 10, 2006)

Jenn takes a time out from playing with her new toys to share her thoughts on the 360’s Live service while taking a closer look at the Wii friends system and Excite Truck. (13:40)

Files: WMV (40MB) | XviD (121MB) | YouTube

Xbox Live: LadyGuardian

Wii Code: 3426 0037 5492 9721

Show Links

Xbox 360
NHL 07
Marvel Ultimate Alliance
BK Games

Nintendo Wii
Wii Have A Problem.com
Excite Truck

Cookie Monster Flashlight

Episode 12 – Games For Windows and Xbox 360

OpenAlpha Episode 12 (re-upload) from Jenn Cutter on Vimeo.

Games For Windows and Xbox 360 (June 2, 2006)

To close out the last dedicated E3 episode Jenn gets guided tours through Crysis, Obsidian Edge, Flight Simulator X, and talks with a Microsoft Rep about things to watch for on the horizon including the presently ethereal ‘Live Anywhere’ service. (12:48)

Files: WMV (28MB) | H.264/ipod (42MB) | MP4/PSP (43MB) | XviD (49MB) | YouTube

Proper show notes to come. Before I get the e-mails accusing me of being a Sony hater I have to confess that I wasn’t able to borrow a cameraman during my visit to their booth. Sony has gotten plenty of love from OA through all the PSP coverage when I was accused of being a Nintendo and Microsoft hater anyway ;)

Thanks again to Darren Kitchen from Hak.5 for editing job and Ashley Witt for the OpenAlpha theme.